About

A CG Artist for the last 20+ years. Worked in everything from web, advertising and product development to animation, film and games.

The projects are starting to stack up, and starting a (b)log is a way to keep a record of them. Perhaps someone will find them interesting...

Shorts
  • CG Artist since the Amiga days
  • First game modded: Dungeon Siege (2002)
  • Suffering from a severe inability to not know.
  • Have had a tendancy to select software packages over the years that Autodesk buys and kills.
  • Implementing Fibonacci numbers wherever I can.
  • Even though I've used Houdini for years, I'm still hesitant to call myself a "Houdini Artist" sometimes.
References

"I would describe Daniel as a lead that not only cares about the outcome of the project but also a lead that takes care of his team and makes sure everyone feels integrated and has everything they need for smooth development. People look up to Daniel and like working with him due to that! Also the experience Daniel bring to the table is appreciated by his colleagues and he always try to find new solutions to make a project better."
- Stephanie Scherer | Producer | Saber Interactive Sweden