Portfolio


Technical Artist | 3D Artist | Tools | Pipelines | Animator
Materials | Technical Animator | Optimization | Lead

Games
Steamworld Heist 2 (2024)
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A turn-based tactical shooter. Release on all major platforms. PC, PS4, PS5, Xbox, Switch and GOG.

Game on Steam

My Contribution
  • Technical Art
  • Tech Art Lead
  • Art Lead
  • Art Producer
  • Wrote the Art Pipeline
  • Technical Animation
  • VFX
  • Optimization (60fps on Switch)
Unannounced UE5 Project
My Contribution
  • Technical Animation
  • Maya Tools
  • Pipeline Support
  • Blueprints
  • Material Setup

Technical Art | Tools & Pipelines

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Pipeline | Computer Vision

Tools | Computer Vision in Blender
Two step character export/import worflow. PSD auto export & Computer Vision import in Blender.
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Pipeline | Rigger

Tools | Auto Rigger & animation UI
Custom auto rigger in Blender for our specilalized skeleton system. With animation helper UI and space switching.
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Pipeline | Asset Scraper

Tools | Texture Sorting & inventory
Python script that scrapes an asset folder and assembles an excel with thumbnails and info. Helped keeping track of the actual status of assets.


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Tool | Maya

Tools | Rigging Pipeline
Ease of life tool for quick updates of character meshes in the rig files.

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Pipeline | Texture Exporter

Tools | PSD Exporter
A tool that bypasses the Photoshop export, and let us keep the control over the rasterize settings of all our art assets
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Animation Tool | Houdini

Tools | Automatic followthrough animations
Generating follow through animations on basic keyframes.
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Technical Animation

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Character Rig | Maya

Rigging | Production
Pipeline built around Advanced Skeleton and ngSkinTools in Maya for an unannounced UE5 Project.

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Character Rig | UE5

Rigging | Production
Control Rig in UE5 for a physics based player character with layered procedural animation.


VFX

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Houdini Sim | 2D VFX

R&D | Stylized Explosion
Vizdev for smooth 2D VFX using simulations and layered rendering.

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VFX | Unreal 5

Game Assets | Particle effects to Unreal 5
Houdini simulation converted to looping fire burning effect in UE5.



Houdini Projects

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Procedural Level | UE5

Game Assets | Houdini Engine
Procedurally generated level with UE5.5 and Houdini Engine. Tree and grass scatter, custom grass shader.

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R&D | 2D project to UE5

Houdini Engine | UE5
Converted a 2D project to 3D and set it up in UE5 with a procedural level system.
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Roads & Towns | Houdini

Game Assets | Houdini
Procedurally generated towns connecting to main road with procedural roads through cost based pathfinging.


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Procedural level | Unity

Game Assets | Houdini Engine
Curve based generation of heightfield in Houdini. Scattering of environment assets, e.g. trees, rocks.

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Road and cave | Unity

Game Assets | Houdini Engine
Procedural hill creator with Houdini Engine for Unity. Curve based cave for road.
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Procedural Model

Game Assets | Modelled in Houdini
Shape of fuselage and wings are adjustable curves. Cockpit and engine are customizable boolean operators.


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Procedural Levels | Godot

Game Assets | Level maker for game jam
A quick level maker done for a game jam. Curve input and generates meshes and collisions.

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Rigging Kinefx | Houdini

Game Assets | Procedural character rig
Another game jam. A node based reusable character rig.

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Mesh Instancer | Godot

Tools | Object Instance Script
Mesh instance script between Houdini and the Godot Engine. Scatters instances at runtime.


VR Projects

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VR Platformer | Unity

A "multi dimensional" experience. How is it to play a platfomer from inside the TV? Dual gameplay.
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VR Trading App | Unity

A project investigating alternative trading environments.

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VR Arcade Flight | Unity

Made in Houdini and Unity with Houdini Engine.
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