Export Tool
I used this tool extensively during the whole production of Steamworld Heist 2, and it grew overtime. It started as a quality check for the character pipeline, but we ended up pushing almost all art assets through it for consistency, and standardization.
Exports the body parts from Photoshop with names and coordinates
- Photoshop group structure
- Uses Python psd-tools library to extract groups, scale, rasterize and save document coordinates to file.
Blender Import
Computer Vision based mesh creation
Imports the png's to Blender and creates meshes with CV by finding outlines and corners. Then triangulates and places the mesh in world space based on the original Photoshop file.
Parts/collisions/layers
- Creates mesh
- Creates collision mesh
- Sets up materials
- Sorts into layers and groups
- Adds vertex groups for skinning
- etc.