We do these challenges at work from time to time. Each time with a set prompt, and a week to do it. (Off hours and evenings). I usually also take the opportunity to test something different.

This time the prompt was Bowing

This prompt's twist: Vellum Cloth Dynamics
Used dynamics simulation on the brain. Static mesh until the bow ends, then activating dynamics with a switch. Did not adjust the start velocity, so there is a small lag in the transition.

  • Modelled in Blender
  • Textured in 3D Coat
  • Kinefx rig in Houdini
  • Animated in Houdini
  • Rendered with 3Delight in Houdini
  • Comped in Nuke

Title: ZomBow

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Modelled in Blender

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textured in 3D Coat

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Rigged and Animated in Houdini

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