We do these challenges at work from time to time. Each time with a set prompt, and a week to do it. (Off hours and evenings). I usually also take the opportunity to test something different.
This time the prompt was Bowing
This prompt's twist: Vellum Cloth Dynamics
Used dynamics simulation on the brain. Static mesh until the bow ends, then activating dynamics with a switch. Did not adjust the start velocity, so there is a small lag in the transition.
- Modelled in Blender
- Textured in 3D Coat
- Kinefx rig in Houdini
- Animated in Houdini
- Rendered with 3Delight in Houdini
- Comped in Nuke
Title: ZomBow