R&D | 2D game to 3D with UE5 and Houdini
A vacation R&D project. 2D game to 3D with Houdini Engine and texture projections... Because... Why not?
A vacation R&D project. 2D game to 3D with Houdini Engine and texture projections... Because... Why not?
The Tech Art tools of Steamworld Heist 2, part 1. A Computer Vision based mesh creator + a custom PSD exporter for textures.
The Tech Art tools of Steamworld Heist 2, part 3. Auto rigger and animation UI.
Animation prompt challange | Bowing
Animation prompt challange | Playing Video Games
Animation prompt challange | Knitting
Animation prompt challange | Cycling
Another take on a "casual" VR game. A VR arcade flight game that focuses on satisfactory controls and enjoyable animations rather than a standard challenge.
An attempt to use Houdini SOP's for followthrough animation
Making a tunnel carving digital asset in Unity and Houdini
All VR games can't be made for standing and jumping around. The premise for this project; How could a classic platformer work in VR? is it possible to make a "casual" VR game? The result? The most meta project to date. "You control yourself and watch yourself control the game... Or watch yourself control the game you watch!?"
The making of a 3D printed gun stock, or rather, "overcomplicating something that probably could have been solved with PVC pipe"